TWO SENTENCE DESCRIPTION
Players collect stories from festival goers. Players document those stories in some fashion (poem, drawing, comic strip, photograph, video) and use those to make a Tapestry which will remain as a community art work.
This is a game about stories. This is a game about talk to people and making real connections. This is a game that requires teamwork not only with your team- but with the community. This is a game that is all about gratitude for others' participation.
This current design assumes that players will be in family or friend groups and will want to stay in those groups- so it is playable as units. It assumes varying levels of interest and time commitment: it rewards further time, but does not penalize players who only want to participate briefly. It assumes that people have different playing styles and tries to accommodate both the more social and the more observational types. This game is competitive through completion and quality; it is satisfying through doing- you can win through accomplishment, not necessarily through beating other teams.
We launched a Kickstarter campaign to bring Tapestry to NYC in June 2012 and raised 112% of our goal! Tapestry had its official premier at the interactive arts festival, Figment. Check it out!
Special thanks to my play testers: Bridget, Catherine, Emily, Erin, John, Katie, Ray, Sarah, Xander and all the passers by who stopped and talked to us and contributed stories!